Time (2025)

Time is an immersive video and audio installation that fills a 52-foot-long room in a continuous 30-minute loop. The work asks the audience to experience time through temporal elements found in nature, such as the movement of tree shadows, the sun, the moon, and the sky, along with the sounds of animals, insects, and wind. It was created to shift the focus of time from productivity to embodied elements that can be felt.

Time

As technology and productivity continue to dominate our daily lives, our sensory relationship with the environment diminishes more. Clock time, screens, and scheduled routines draw us further from the movements of our planet. We live according to time zones and calendar alerts, not seasonal changes or the movement of the sun. Time emerged from a desire to speak to “a sublimated form of animalism” in how we experience time.

As cultural ecologist David Abram observes, “While our indigenous forebears once participated, animistically, with animals, plants, and indeed every aspect of the expressive cosmos, we now participate exclusively with our own human made signs and technologies” (Harding, 23). Time seeks to reawaken that lost mode of observation of time, once grounded in the specific environments where people lived, through embodied presence and sensory experience.